This section is dedicated to combine all the Logs in all the projects, shown in chronological order.

The idea is to have one place to see all the latest updates in some projects / career.

Isn't that what the Blog page should be about?

¯\_(ツ)_/¯

2026

August

Day 3, the sun screams and we ship

Sunday was all sound, and the sound is where the game actually happens.

August 16, 2026
Day 2, a rock that wants to fly

Saturday, first day with actual code. The pitch from Friday fitted in one line: you are a rock, you get wings, and the wings only last while you keep beating them in time. One button and nothing else.

August 15, 2026
Day 1, what does whimsy even mean?

Friday was a chill day. No code, just sitting with a theme I did not understand :)

August 14, 2026

July

Day 3, we have time to publish!

Good news: we published in time. Bad news: Unity takes HOURS TO COMPILE D:

July 26, 2026

June

370 MB -> 17 MB without losing quality

First wasm bundle I built was a clean 370 MB. A piano sample is a 10 s stereo 44.1 kHz WAV and we ship one per key. Not quite portfolio material :upsidedown:

June 25, 2026
Ivy on a brand new engine

The old Unity Ivy is still up on the main page. Underneath I’ve been rebuilding it on top of Simurg, a custom engine I’m writing in C :)

June 24, 2026
Wasm + iOS Safari: full of traps

I assumed wasm on mobile would Just Work. Yep, very naive of me.

June 24, 2026
Hot reload on every layer

If I’m going to spend a year writing this thing, I want the iteration loop to feel instant. So every layer of the engine hot-reloads on save:

June 21, 2026

April

Dimensions that combine

Until today a dimension was a single key, so something like Spain on version 2.1 was impossible without creating a new materialized view for that exact combination. Dimensions can hold several keys now, and the event type is always prepended, so you can still slice everything by type. Stats queries got GroupBy too: filter by one dimension, aggregate by another.

April 6, 2026
The event drawer, and not re-fetching everything

Events are clickable everywhere now - tables, lists, timelines - and they all open the same detail drawer, with its meta, the session timeline and the raw data in scrollable sections.

April 5, 2026
One Dockerfile, and capping cardinality

There is one Docker file for the whole server now, with ARG APP_NAME picking which binary to build and BuildKit cache mounts so it doesn’t compile everything from scratch every time. Sixteen almost-identical Dockerfiles is sixteen places to forget a change.

April 4, 2026
Filtering summaries by country

Small day. Event summaries can be filtered by country, and by more than one at a time.

April 3, 2026
Event summaries

Event summaries: endpoint, migration, store and UI. One row per event type with its totals, instead of asking for the raw events every time you open the page.

April 2, 2026
Emoji picker and tests for the tops

IconSelect is now an emoji picker with search, categories and a virtual grid. The virtual grid is not optional, rendering every emoji at once makes the whole page crawl.

April 1, 2026

March

Shared secrets in Terraform, and a bug in InsertOne

Moved the secrets and the config to shared Terraform resources. Every chart had its own copy of the same values, which was fine with three services and stupid with sixteen. The Helm charts got a lot smaller after that.

March 31, 2026
Journeys page with Sankey chart

The journeys page is live. It draws a Sankey chart with the paths people take between events, so instead of counting how many times something happened you can see what happened before and after it.

March 30, 2026

2025

April

Day 3, final tweaks.

Last day of development: time to finish everything and hope it compiles (spoiler: it didn’t).

April 30, 2025
Day 2, big development day.

Main day for development. Everything was decided so big coffee and let’s go!

April 29, 2025
Day 1, what game will we do?

First day of the jam, mostly to discuss what kind of game we want to build. Spoiler: cozy game!

April 28, 2025

2024

December

Update: some changes for the Coins

After dedicating time and effort to enhancing the user experience, I’m happy to share the details of the latest update for my I-Ching app.

December 6, 2024
Big News: The New Version of My I-Ching App is Here!

After months of juggling my day job, life’s curveballs, and countless cups of coffee, I’m thrilled to announce that the new version of my I-Ching Oracle app is officially live!

December 4, 2024

August

Conclusions

We didn’t actually have the time to discuss some conclusions, or have some kind of post-mortem… but more or less we agreed on some conclusions.

August 19, 2024
Day 3, this is it!

This is the final day, this is the time to rush D:

August 18, 2024
Day 2, let's go!

I slept quite much for jam-standards (6h or so), since I’m a bit old for non-sleep jams :D.

August 17, 2024
Day 1, preparations...

This was the first day! Lots of ideas, and nerves. It was not our first jam game (I even did other jams with my brother Ale), but it was the first one with my cousin Miguel. The first one with a proper designer!.

August 16, 2024
Lost and found

I lost the source code of the game! D: - what happened next will surprise you!

August 10, 2024
New Font! :)

I’ve changed the font of the website, and I think this one looks way better than the old one.

August 8, 2024
Moving to astro

I’m moving from Nuxt.js (Vue) to Astro.

August 6, 2024

2020

December

#10 Lazy-load is not great

I’ve just discovered that lazy loading components is not that great for this kind of apps.

December 23, 2020
#9 Preparations for Android release

I’ve started the preparations for the release in android apps. It was not straight forward, and I had to dig a bit into github issues, but I think it’s now ready to release :)

December 22, 2020
#8 Improved responsiveness and release!

I’ve finished all the preparations to finally have a first release. For now it’s just a Web release (as web app and PWA). I had to tweak a lot of stuff before making this production ready. I had to generate icons, manifest, PWA stuff…

December 21, 2020
#7 Introduction!

I’ve created a new view to explain what the app is about.

December 20, 2020
#6 Journal view and some tweaks

I’ve finished the journal view (where you can check previous oracle results), and I’ve tweaked some views.

December 19, 2020
#5 Settings page and more texts

I’ve finished the settings page and added more (english) texts. This day was not that fun, since I had to add a lot of texts for the hexagrams (quotes, descriptions, etc.).

December 18, 2020
#4 Graphics

I’ve spent the day adding graphics (Hexagram) to the results.

December 17, 2020
#3 Finished app flow

I’ve finished the main app flow. It’s far from ready, but it’s something! \o/

December 16, 2020
#2 Ionic it is... how good will this work?

I’ve been testing whether Ionic works as expected for all the platforms I’m targeting and… Ionic it is!

December 15, 2020
#1 Native? React native? Vue native? Ionic!

I’ve spent the whole day researching what’s the best technology to achieve this. This is meant to be a very simple app, so we don’t need the full power of Native apps, but… maybe it’s easy to build those for any platform too?

December 14, 2020