This was project that was initiated by my brother Alejandro Cámara, and I joined to help with some Web technologies. The idea was to create an
AI that could be programmed by the player. The goal of this
AI was to navigate a maze that was generated procedurally.
- My brother built the core of the project. It was built in C++, and was responsible generating the mazes and parsing the
Luacode from the player which would guide the
AIthrough the map.
- I was responsible for building the Web infrastructure so it was possible to visualize how the
AI(the dot) was moving through the map. It consisted of a backend that had a
socketconnection with the C++ program and
websocketconnection with the active users.
This was a very interesting project, but it has some design flaws. I would like to give it a try somewhere in the future (if I ever have time for that...)